Technopedia

The technologist’s encyclopedia

Kinematics

Kinematics describes motion without reference to its causes. It is the geometric and temporal language used by every other branch of mechanics: Dynamics, Oscillations and Waves, Rigid-Body Mechanics, and Continuum Mechanics all express their equations in kinematic quantities.

Authoritative sources

Position, velocity, acceleration

For a particle in R3\mathbb{R}^3:

r⃗(t),v⃗(t)=dr⃗dt,a⃗(t)=dv⃗dt\vec{r}(t), \quad \vec{v}(t) = \frac{d\vec{r}}{dt}, \quad \vec{a}(t) = \frac{d\vec{v}}{dt}

Speed is the magnitude of velocity; it is a scalar and loses directional information: ∣v⃗∣≠v⃗|\vec{v}| \neq \vec{v} in general. A car going 60 km/h north and a car going 60 km/h south have the same speed but different velocities.

In polar coordinates (r,θ)(r, \theta):

v⃗=r˙ r^+rθ˙ θ^a⃗=(r¨−rθ˙2) r^+(rθ¨+2r˙θ˙) θ^\vec{v} = \dot{r}\,\hat{r} + r\dot{\theta}\,\hat{\theta} \vec{a} = (\ddot{r} - r\dot{\theta}^2)\,\hat{r} + (r\ddot{\theta} + 2\dot{r}\dot{\theta})\,\hat{\theta}
Details

The polar form separates radial and tangential components. The term −rθ˙2-r\dot{\theta}^2 is the centripetal acceleration (always inward), and 2r˙θ˙2\dot{r}\dot{\theta} is the Coriolis term (appears when the radial distance changes while the particle also rotates). In 3-D, spherical coordinates add a ϕ\phi-component; the full expression follows the same pattern: each coordinate’s second derivative plus cross-terms from the changing basis vectors.

For uniform circular motion (r=constr = \text{const}, r˙=0\dot{r} = 0), the formulas reduce to v⃗=rθ˙ θ^\vec{v} = r\dot{\theta}\,\hat{\theta} and a⃗=−rθ˙2 r^\vec{a} = -r\dot{\theta}^2\,\hat{r}, recovering the familiar centripetal-acceleration result. This connects directly to the Frenet–Serret decomposition below.

Geometric interpretation: tangential and normal components

For a particle constrained to a curve, the Frenet–Serret frame decomposes acceleration into two orthogonal parts:

a⃗=s¨ t^+s˙2ρ n^\vec{a} = \ddot{s}\,\hat{t} + \frac{\dot{s}^2}{\rho}\,\hat{n}

where t^\hat{t} is the unit tangent, n^\hat{n} the principal normal, ρ\rho the radius of curvature, and ss the arc length. Velocity is always tangent to the trajectory: v⃗=s˙ t^\vec{v} = \dot{s}\,\hat{t}.

Details

Uniform circular motion. A particle on a circle of radius RR at constant angular speed ω\omega has s˙=Rω\dot{s} = R\omega (constant) and ρ=R\rho = R. The tangential component vanishes (s¨=0\ddot{s} = 0) and the entire acceleration is centripetal:

a⃗=−ω2R r^\vec{a} = -\omega^2 R\,\hat{r}

This is the special case where the Frenet normal n^\hat{n} coincides with the inward radial direction −r^-\hat{r}.

Projectile motion. For a projectile under gravity, the tangential component is gsin⁡αg\sin\alpha (where α\alpha is the angle between the velocity and the horizontal) and the normal component is gcos⁡αg\cos\alpha. At the apex, α=0\alpha = 0 and the full acceleration is normal (centripetal); at launch and landing, the tangential component is largest.

The Frenet–Serret frame is the natural language for any curved trajectory and is the bridge between the polar-coordinate formulas above and the general vector description.

Constant-acceleration equations (1-D)

When aa is constant:

v=v0+atx=x0+v0t+12at2v2=v02+2a(x−x0)v = v_0 + at x = x_0 + v_0 t + \tfrac{1}{2}at^2 v^2 = v_0^2 + 2a(x - x_0)
Details

These four equations are algebraically equivalent; any three determine the fourth. They apply to free fall (a=−ga = -g), uniformly accelerated vehicles, and any 1-D motion with constant acceleration. In 2-D or 3-D with constant a⃗\vec{a}, each component satisfies the same set independently.

Example: A ball thrown upward at v0=20  m/sv_0 = 20\;\text{m/s}. Time to peak: t=v0/g≈2.04  st = v_0/g \approx 2.04\;\text{s}. Maximum height: h=v02/(2g)≈20.4  mh = v_0^2/(2g) \approx 20.4\;\text{m}.

From acceleration to position: integration

The practical direction in solving motion problems is the inverse of differentiation: given a⃗(t)\vec{a}(t), recover v⃗(t)\vec{v}(t) and r⃗(t)\vec{r}(t) by successive integration.

v⃗(t)=v⃗0+∫0ta⃗(t′) dt′r⃗(t)=r⃗0+∫0tv⃗(t′) dt′\vec{v}(t) = \vec{v}_0 + \int_0^t \vec{a}(t')\,dt' \vec{r}(t) = \vec{r}_0 + \int_0^t \vec{v}(t')\,dt'

Each integration introduces one constant of integration (the initial velocity or position), so two initial conditions are needed to fully determine the trajectory.

Details

For constant acceleration the integrals evaluate to the closed-form equations in the previous section. For time-dependent acceleration (e.g., drag a⃗=−kv⃗\vec{a} = -k\vec{v}), the integrals must be solved analytically or numerically. In 2-D and 3-D the integration is performed component-wise.

This inverse direction is what a student uses most often: the problem gives forces (hence acceleration) and initial conditions, and asks for the trajectory.

Relative motion and Galilean transformation

For two inertial frames SS and S′S' with S′S' moving at constant velocity u⃗\vec{u} relative to SS:

r⃗′=r⃗−u⃗ t,v⃗′=v⃗−u⃗,a⃗′=a⃗,t′=t\vec{r}' = \vec{r} - \vec{u}\,t, \quad \vec{v}' = \vec{v} - \vec{u}, \quad \vec{a}' = \vec{a}, \quad t' = t

Time is absolute: both observers agree on the duration of any event (t′=tt' = t). Velocities differ by the constant u⃗\vec{u}, but accelerations are identical.

Details

Ball dropped from a moving train. A passenger on a train moving at constant u⃗\vec{u} drops a ball. In the train frame S′S', the ball falls straight down: x′=0x' = 0, y′=−12gt2y' = -\tfrac{1}{2}gt^2. In the ground frame SS, the ball follows a parabola: x=utx = ut, y=−12gt2y = -\tfrac{1}{2}gt^2. Both observers measure the same acceleration a⃗=a⃗′=(0,−g)\vec{a} = \vec{a}' = (0, -g) and the same time of flight. The trajectories differ, but the physics (acceleration, time) is invariant.

Acceleration is invariant under Galilean transformations, which is why Newton’s laws take the same form in all inertial frames. This invariance breaks down at relativistic speeds; see Interactions for the Lorentz transformation.

Example problem

A projectile is launched from the origin at speed v0v_0 and angle θ\theta above horizontal. Find the range and maximum height.

Solution

Decompose: v0x=v0cos⁡θv_{0x} = v_0\cos\theta, v0y=v0sin⁡θv_{0y} = v_0\sin\theta.

Time of flight. Using y=y0+v0y t+12ay t2y = y_0 + v_{0y}\,t + \tfrac{1}{2}a_y\,t^2 with y0=0y_0 = 0, ay=−ga_y = -g, and setting y=0y = 0 at landing:

0=v0sin⁡θ  t−12g t2  ⟹  T=2v0sin⁡θg0 = v_0\sin\theta\;t - \tfrac{1}{2}g\,t^2 \;\Longrightarrow\; T = \frac{2v_0\sin\theta}{g}

Range. Using x=x0+v0x tx = x_0 + v_{0x}\,t (no horizontal acceleration) with t=Tt = T:

R=v0cos⁡θ⋅2v0sin⁡θg=v02sin⁡2θgR = v_0\cos\theta \cdot \frac{2v_0\sin\theta}{g} = \frac{v_0^2 \sin 2\theta}{g}

Maximum height. Using vy2=v0y2+2ay Δyv_y^2 = v_{0y}^2 + 2a_y\,\Delta y with vy=0v_y = 0 at the peak:

0=v02sin⁡2θ−2g h  ⟹  h=v02sin⁡2θ2g0 = v_0^2\sin^2\theta - 2g\,h \;\Longrightarrow\; h = \frac{v_0^2 \sin^2\theta}{2g}

Maximum range occurs at θ=45°\theta = 45° (since sin⁡2θ\sin 2\theta is maximized there).