Technopedia

The technologist’s encyclopedia

Mechanics

Overview

Mechanics models objects whose motion is predictable from position, velocity, forces, and constraints. It is relevant when quantum effects and relativistic speed are negligible: machines, orbits, structures, vehicles, and many engineering systems.

Authoritative sources

History

Classification

PageCentral questionTypical objectsMain tool
KinematicsHow is motion described?Particles, trajectoriesPosition, velocity, acceleration
DynamicsHow do forces determine motion, and when is it in equilibrium?Particles, projectiles, beams, framesNewton's laws, Lagrangian/Hamiltonian formulations
Oscillations and WavesHow do systems repeat motion or propagate disturbances?Spring-mass systems, pendulums, sound, water wavesRestoring force, natural frequency, wave equation
Rigid-Body MechanicsHow do extended bodies rotate and translate?Robots, wheels, gyroscopesInertia tensor, angular momentum, Euler's equations
Continuum MechanicsHow do deformable bodies and fluids respond to stress?Elastomers, fluids, beams, shellsStress–strain relations, conservation of mass and momentum
Details

Kinematics provides the language (position, velocity, acceleration) without asking why motion occurs. Dynamics adds the causal layer: forces produce acceleration, and the special case of zero acceleration is static equilibrium. The Lagrangian and Hamiltonian reformulations of dynamics (generalized coordinates, Noether’s theorem, phase space) are treated inside the Dynamics page. Oscillations and Waves extend the equilibrium analysis to periodic and propagating solutions. Rigid-Body Mechanics handles extended bodies that do not deform, while Continuum Mechanics handles bodies that do.